![]() I know this could potentially lead to cheating (items copying, commands spoofing.). Everything else, physics, interactions, missions/quests. Now, the idea i had was to keep the responsibility of the server to the minimum : get/put commands for changes in the world, say/whisper/shout. Also, i think about adding a chat system which would go trough the server, and i might add some other features that require a system with a host. The only thing the master server would be needed for is to keep a save of the game's worlds and their states so that each player could access them and change them, without the need of a host client always being online. I want this because my game is a side-view sandbox game with tile-based proceduraly generated worlds (closest looking game is Starbound). ![]() I want to implement a multiplayer mode with master server architecture. ![]() I have a game that currently is solo only.
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